PRODUCT DETAILS
- The solution isn’t included.
- Ages 12+ (adult supervision is required for anyone under 18 years old).
- Made in England.
- Please note this is a heavy item and is not a toy.
Take your puzzle collection to a new level with Titanium V3, an entertaining and challenging addition to the intermediate lineup. You will be hooked on this puzzle for hours, days, or even months with a difficulty rating of 65 out of 100. To solve this puzzle’s tricky technique, Titanium will put your memory, focus, and mapping talents to the test.
Titanium is the ideal puzzle for those looking for a challenging but rewarding maze experience. Players will need dexterity, hand-eye coordination, and patience to navigate the mazes hidden twists and turns. We recommend you tackle Titanium if you have completed the Green or Mint since these will prepare you for the Titanium adventure and develop your a-maze-ing skills.
This beautiful maze is machined and assembled by hand, from top quality materials and nestled in a stunning presentation case, making it the perfect gift for the puzzle enthusiast in your life.
Interested in learning more? Visit the forum to discuss all things Revomaze with other puzzle fans.
Due to the human anodizing method and material that all of our sleeves go through, the colour and sleeve finish may differ from the photo. We make every effort to maintain a consistent standard.
DELIVERY
Please note that this price includes 20% VAT (if not applicable, this will be removed at checkout). Please be aware you are responsible for any customs or duty fees due to your country’s customs and revenue.
At checkout, shipping costs will be calculated based on your shipping address. For more information, please see our terms and conditions page.
If you have any questions, please contact us via our online contact form and we will respond as soon as possible.
clinnick –
An underrated revomaze in my opinion. How do you make a static maze harder? You throw in an unexpected ‘trick’ to solve it. This maze is intended to confuse you from the start, you can’t tell which is a trap or which is the path. Only until you map it out do you have that ‘aha’ moment of something you must have missed. This really requires the user to think outside of the box, how to make it to the exit – what did I miss. Can be confusing as a first revomaze but for experience solvers I thought this was a great unique way to make a static maze challenging.